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    <title>Sim Racing Nation — Daily News, Hardware &amp; Sim Reports</title>
    <link>https://www.simracingnation.com/news</link>
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    <description>Daily trackside debriefs, sim racing hardware analysis, telemetry tutorials, esports results, and driver spotlights from Sim Racing Nation.</description>
    <language>en-US</language>
    <lastBuildDate>Sun, 11 Oct 2026 06:27:42 +0000</lastBuildDate>
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      <title>Sim Racing Nation</title>
      <link>https://www.simracingnation.com</link>
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    <item>
      <title>Gran Turismo 7 Sees Big Player Surge</title>
      <link>https://www.simracingnation.com/articles/gran-turismo-7-sees-big-player-surge-4729</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/gran-turismo-7-sees-big-player-surge-4729</guid>
      <pubDate>Sat, 10 Oct 2026 12:00:00 +0000</pubDate>
      <category>Sim Updates</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Gran Turismo 7 is enjoying a massive wave of active players, prompting Polyphony to roll out new tracks, dynamic rain, and classic touring cars.</description>
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      <content:encoded><![CDATA[<p>Sony and Polyphony Digital are reporting unprecedented player engagement in Gran Turismo 7 this fall, citing an unexpected surge in active daily drivers across PlayStation 5 and PS VR2 as the primary catalyst behind the upcoming Spec IV update.</p><p>Rather than slowing down development as the simulator enters its fourth year on the market, producer Kazunori Yamauchi confirmed that steady online competition in Sport Mode and continuous physics refinements have kept lobby grids full across Europe, North America, and Japan.</p><p>The combination of PS VR2 cockpit immersion, improved force feedback linearity for direct drive wheelbases, and frequent weekly Sport Mode events has brought grassroots sim racers and real motorsport fans together on the platform.</p><p>The first phase deploys on October 15 with Update 1.72, introducing Sportsland Sugo under dynamic weather, the Ferrari F355 Berlinetta, and refined low-speed tire scrub acoustics.</p>]]></content:encoded>
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      <title>Open Sim Time Attacks With Prizes</title>
      <link>https://www.simracingnation.com/articles/open-sim-time-attacks-with-prizes</link>
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      <pubDate>Sat, 10 Oct 2026 12:00:00 +0000</pubDate>
      <category>Competitions</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Whether you are hunting for bragging rights or competing for prizes, active events have open registrations</description>
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      <content:encoded><![CDATA[<p>Sim racing time attacks are wide open this month with real hardware vouchers and verified cash pools on the line. Whether you are hunting for bragging rights or competing for prizes, active open events are accepting lap times right now.</p><p>Here is your rundown of competitions across major sim titles, verified for public registration and active leaderboards.</p><p>Formula RaceRoom X-22 time attack around Sepang International Circuit with 500 vRP awarded to 1st place and across random participant draws.</p><p>Time trial shootout at Mid-Ohio Short in NSU TT / TTS machinery with 500 vRP vouchers for top time and random participant draws.</p>]]></content:encoded>
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      <title>Thrustmaster Unveils T GT III Direct Drive Wheel</title>
      <link>https://www.simracingnation.com/articles/thrustmaster-unveils-t-gt-iii-direct-drive-wheel-5964</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/thrustmaster-unveils-t-gt-iii-direct-drive-wheel-5964</guid>
      <pubDate>Sat, 10 Oct 2026 12:00:00 +0000</pubDate>
      <category>Gear &amp; Hardware</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Thrustmaster has pulled back the curtain on the T-GT III, combining 10 Nm direct drive motor response with dual-platform console compatibility.</description>
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      <content:encoded><![CDATA[<p>Thrustmaster has revealed the next evolution in its flagship steering wheel lineup: the T-GT III Direct Drive Wheelbase. Built in close partnership with Polyphony Digital, the unit bridges the gap between official PlayStation 5 licensing and professional-grade direct drive motor performance.</p><p>Replacing the dual-belt drive system of its predecessor, the T-GT III features an industrial-grade brushless motor delivering 10 Nm of sustained linear torque with zero cogging or mechanical damping.</p><p>Engineered specifically for Gran Turismo 7 dynamic physics telemetry.</p><p>Dual compatibility with PlayStation 5, PlayStation 4, and Windows PC.</p>]]></content:encoded>
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      <title>Dialing ACC GT3 Tire Pressures for Long Stints</title>
      <link>https://www.simracingnation.com/articles/dialing-acc-gt3-tire-pressures-for-long-stints-8510</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/dialing-acc-gt3-tire-pressures-for-long-stints-8510</guid>
      <pubDate>Sat, 10 Oct 2026 12:00:00 +0000</pubDate>
      <category>Tips &amp; Tricks</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>In Assetto Corsa Competizione, missing your hot pressure window by half a PSI completely destroys lateral grip. Here is how to nail your target window.</description>
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      <content:encoded><![CDATA[<p>If you race GT3 cars in Assetto Corsa Competizione, you already know the golden rule: your hot tire pressures make or break your entire stint. Unlike casual arcade racers where tire pressure is just a slider, Kunos dedicated physics engine simulates the exact contact patch distortion of real Pirelli DHE tires. If your hot pressures fall below 26.5 PSI, the sidewalls roll over and the car pushes off line. If they climb past 27.2 PSI, center ballooning robs you of traction.</p><p>Your target window on a dry track is strictly between 26.6 and 27.0 PSI when the tires are fully warmed up after three hard laps. Here is how to dial your starting pressures step by step.</p><p>Before leaving the pit lane, note the track temperature on your dashboard. Every 1°C change in ambient temperature shifts your warmed-up tire pressures by approximately 0.1 PSI. A baseline setup created at 20°C track temp will run dangerously over-pressured at 32°C.</p><p>Head onto track on fresh rubber and complete 4 clean, representative laps. Do not overdrive or slide through corners, as heavy drifting spikes surface heat without stabilizing internal air core pressures.</p>]]></content:encoded>
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      <title>Porsche Supercup Attacks Interlagos in Round 4</title>
      <link>https://www.simracingnation.com/articles/porsche-supercup-attacks-interlagos-in-round-4-5530</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/porsche-supercup-attacks-interlagos-in-round-4-5530</guid>
      <pubDate>Fri, 09 Oct 2026 12:00:00 +0000</pubDate>
      <category>Esports</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>The Porsche Esports Supercup heads to Interlagos for Round 4, where the Senna S and Curva do Sol will decide the mid-season points fight.</description>
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      <content:encoded><![CDATA[<p>The championship fight in the 2026 Porsche TAG Heuer Esports Supercup reaches a crucial mid-season crossroads this Saturday as the premier sim racing series travels to Brazil for Round 4 at Autódromo José Carlos Pace (Interlagos).</p><p>With only single-digit points separating the top three drivers in the Porsche 911 GT3 Cup standings, the undulating 2.67-mile circuit offers zero margin for error. The downhill braking zone into the Senna S will once again serve as the primary overtaking battleground.</p><p>Interlagos is legendary for slipstream trains. Coming out of Junção, drivers must keep their steering tidy while climbing the steep hill through Subida dos Boxes. An inside pass into Turn 1 often invites a counter-attack through Curva do Sol, forcing drivers into side-by-side games of chicken.</p><p>While the straights reward raw straight-line efficiency, the twisting infield from Ferradura to Bico de Pato punishes front-right tires. Drivers who scrub too much steering angle early in the 15-lap feature race will find themselves sliding wide and vulnerable on corner exit.</p>]]></content:encoded>
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      <title>Stop Your Car from Spinning When You Lift</title>
      <link>https://www.simracingnation.com/articles/stop-your-car-from-spinning-when-you-lift-4858</link>
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      <pubDate>Thu, 08 Oct 2026 12:00:00 +0000</pubDate>
      <category>Tips &amp; Tricks</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Letting off the gas shouldn&#x27;t send you spinning into the grass. Here is how to keep your back tires planted when you turn into fast corners.</description>
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      <content:encoded><![CDATA[<p>Have you ever let off the gas turning into a fast corner, only to feel the back of your car whip around and spin you out? It happens all the time to new sim racers. Before you start messing with wings or stiffening up springs, there is a super simple fix right in your car setup.</p><p>When you take your foot off the gas pedal, both rear wheels need to slow down together. In your car setup menu, look for a setting called Coast Lock or Diff Coast. Think of this like a helper that holds the two back tires together so one doesn&#x27;t drag behind the other when you coast.</p><p>If your car snaps sideways the second you lift off the gas, bump your Coast Lock up by one click. That locks the back wheels together just enough to keep the back end planted in a straight line while you turn toward the curb.</p><p>Be careful not to crank it up all the way. If you add too much, the back wheels won&#x27;t let the car rotate at all. The car will feel like a heavy bus and push straight off the track in slow turns.</p>]]></content:encoded>
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      <title>Assetto Corsa EVO Drops Free Roam Trailer</title>
      <link>https://www.simracingnation.com/articles/assetto-corsa-evo-drops-free-roam-trailer-8214</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/assetto-corsa-evo-drops-free-roam-trailer-8214</guid>
      <pubDate>Wed, 07 Oct 2026 12:00:00 +0000</pubDate>
      <category>Paddock News</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Kunos Simulazioni dropped an in-depth look at Assetto Corsa EVO Free Roam mode, showcasing open-road physics across the Eifel ahead of Sim Racing Expo 2026.</description>
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      <content:encoded><![CDATA[<p>Kunos Simulazioni just released an extensive new feature trailer for Assetto Corsa EVO, giving sim racers their deepest look yet at the upcoming Free Roam mode and announcing that the first hands-on public demo will take place at the Sim Racing Expo 2026.</p><p>Narrated by Kunos co-founder Marco Massarutto, the trailer—titled &quot;Where Simulation Meets Freedom&quot;—walks through the studio&#x27;s technical journey and philosophical shift toward creating an open-road driving sandbox grounded entirely in unforgiving motorsport physics.</p><p>Rather than treating open-world driving as an arcade sideshow, Kunos built the Eifel road network using laser-scanned telemetry and dynamic surface mapping. Drivers navigate authentic German secondary roads that wrap around the Nürburgring Nordschleife, dealing with real-world road crowns, broken tarmac, changing cambers, and elevation dips that unsettle the chassis just like a proper track day.</p><p>What stands out most in the footage is how the cars react to genuine road imperfections. Without flat curbs and smooth circuit runoffs to lean on, weight transfer over crests and road crowns demands delicate throttle management and smooth steering inputs to avoid snapping the rear tires loose.</p>]]></content:encoded>
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      <title>Avery Miller Qualifies for Campeonato NA Finals</title>
      <link>https://www.simracingnation.com/articles/avery-miller-qualifies-for-campeonato-na-finals</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/avery-miller-qualifies-for-campeonato-na-finals</guid>
      <pubDate>Tue, 06 Oct 2026 12:00:00 +0000</pubDate>
      <category>Esports</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Avery Miller topped the Campeonato NA qualifiers to lock in his spot at the live finals in Panama on October 17.</description>
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      <content:encoded><![CDATA[<p>SRN Esports driver Avery Miller has earned his place in the Campeonato NA Finals 2026, competing live in Panama on October 17, 2026. With only a single qualification spot open to represent Canada, the three-round online qualifier demanded flawless consistency and pace against some of the top drivers in iRacing.</p><p>Avery executed under pressure, taking key race wins and managing to capitalize on points across to finish at the very top of the standings. Here is what Avery had to say about his qualifying run and booking his ticket to Panama:</p><p>&quot;After pre-qualifying second to another Canadian it had me realize I had to give it my all, as only 1 Canadian could make it through to the in-person event. I did exactly that by winning round 1 after a close battle with Manuel Troncoso. After some unfortunate events for the other Canadians competing this left me with a substantial points lead going into round 2. My mindset changed from having to win from having to keep it clean. I managed to tackle the notoriously bumpy Sebring for round 2 finishing a respectable 3rd. My odds of going to Panama were looking super likely going into the final round. Knowing this I tried to still treat it as a normal race as making a mistake could cost me. Fortunately for me I managed to take home 1st place solidifying my trip to compete in Panama as well as topping the standings for the series. Going into Panama I&#x27;m feeling confident, I know I have the pace to have a great finish however just being able to go to Panama for sim racing alone is a win in my books.&quot;</p><p>A post shared by Sim Racing Nation (@sim.racingnation)</p>]]></content:encoded>
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      <title>Gran Turismo 7 Confirms Rain at Sugo</title>
      <link>https://www.simracingnation.com/articles/gran-turismo-7-confirms-rain-at-sugo-5420</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/gran-turismo-7-confirms-rain-at-sugo-5420</guid>
      <pubDate>Tue, 06 Oct 2026 12:00:00 +0000</pubDate>
      <category>Sim Updates</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Polyphony Digital showcased the first full wet lap around Sportsland Sugo for Gran Turismo 7 Spec IV, featuring standing puddles and changing grip.</description>
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      <content:encoded><![CDATA[<p>Polyphony Digital revealed the first uncut onboard lap of Sportsland Sugo for Gran Turismo 7 today, confirming that the technical 2.3-mile Japanese circuit will feature full dynamic weather and standing rainfall when it arrives in Update 1.72 on October 15, 2026.</p><p>The gameplay showed off the steep elevation changes of the Miyagi layout, focusing especially on the tricky 10% uphill climb off the final corner onto the main straight under heavy rainfall.</p><p>The 110R downhill sweeper and the approach to the back chicane pool rainwater rapidly. If your front tires hit standing water while braking under, the car will hydroplane straight across the road into the gravel trap.</p><p>Update 1.72 adds the iconic 1994 Ferrari F355 Berlinetta, the Xiaomi Vision Gran Turismo concept, the Mazda RX-Vision GT3 Evo, the classic 1987 Honda Civic Si Group A touring car, and the Honda Stepwgn Spada.</p>]]></content:encoded>
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      <title>Asetek Launches Dual Mode Shifter and Handbrake</title>
      <link>https://www.simracingnation.com/articles/asetek-launches-dual-mode-shifter-and-handbrake-7085</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/asetek-launches-dual-mode-shifter-and-handbrake-7085</guid>
      <pubDate>Tue, 06 Oct 2026 12:00:00 +0000</pubDate>
      <category>Gear &amp; Hardware</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Asetek SimSports just dropped its Dual Mode Shifter and Load Cell Handbrake, bringing magnetic gate covers and force-based rally braking to sim rigs.</description>
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      <content:encoded><![CDATA[<p>Asetek SimSports officially dropped two missing pieces of its sim racing ecosystem today with the global launch of the Dual Mode Shifter and Load Cell Handbrake. Both connect directly to Asetek RaceHub software or run as standalone hardware for any PC.</p><p>Rather than making drivers choose between an H-pattern gearbox or a sequential stick, the Dual Mode Shifter combines both into a single compact housing. A physical toggle switch on the base changes modes instantly, while an internal sliding plate automatically conceals the unused gates when you flip to sequential.</p><p>Priced at €184.03 before tax, making it a competitive high-end dual shifter.</p><p>Priced at €150.42 before tax, complete with horizontal and vertical mounting options.</p>]]></content:encoded>
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      <title>Le Mans Ultimate Unlocks Hybrid Energy Modes</title>
      <link>https://www.simracingnation.com/articles/le-mans-ultimate-unlocks-hybrid-energy-modes-3032</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/le-mans-ultimate-unlocks-hybrid-energy-modes-3032</guid>
      <pubDate>Mon, 05 Oct 2026 12:00:00 +0000</pubDate>
      <category>Sim Updates</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Studio 397 pushed manual hybrid deployment mapping to Le Mans Ultimate, letting Hypercar drivers harvest and boost battery power on track.</description>
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      <content:encoded><![CDATA[<p>Studio 397 just delivered one of the most requested features for endurance sim racers in Le Mans Ultimate: manual hybrid energy management for the top-class Hypercars.</p><p>Up until now, the electric motor on cars like the Porsche 963 and Ferrari 499P deployed power automatically. With this update, drivers get full control over battery deployment modes from rotary dials on the steering wheel, just like real factory WEC drivers.</p><p>You can now toggle between Build, Balanced, and Attack modes on the fly. Build mode cuts electric assist early on long straights to recharge the battery pack under braking. Once your battery hits 80%, flicking into Attack mode gives you maximum electric boost off the corners to make a clean pass on a rival prototype.</p><p>Remember that FIA rules only allow the front electric motor to engage above 190 km/h on all-wheel drive cars. When you launch out of slow hairpins, you&#x27;re putting down pure power through the rear tires, so be patient with your throttle until the car straightens out.</p>]]></content:encoded>
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      <title>Assetto Corsa EVO and Rally Bundle Hits Steam</title>
      <link>https://www.simracingnation.com/articles/assetto-corsa-evo-and-rally-bundle-hits-steam</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/assetto-corsa-evo-and-rally-bundle-hits-steam</guid>
      <pubDate>Mon, 05 Oct 2026 12:00:00 +0000</pubDate>
      <category>Sim Updates</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Steam launched the official Assetto Corsa EVO &amp; Rally Bundle, combining laser-scanned circuits and 3D rally stages with an extra 20% discount.</description>
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      <content:encoded><![CDATA[<p>If you split your sim time between clipping kerbs on tarmac circuits and throwing a rally car sideways on loose gravel, Steam just rolled out a major package. The official Assetto Corsa EVO &amp; Rally Bundle brings Kunos Simulazioni’s next-generation circuit sim together with the newly revealed Assetto Corsa Rally at an extra 20% bundle discount.</p><p>Instead of having to pick between hotlapping road cars at the Nürburgring or sliding through Scandinavian forests, the bundle gives you both ends of the motorsport spectrum. It also uses Steam&#x27;s &quot;complete your collection&quot; system, so if you already bought AC EVO in Early Access, the additional discount applies directly to the rally title.</p><p>Perfect for tuning setups, track days, and wheel-to-wheel sprint races.</p><p>Built for drivers who love handbrakes, Scandinavian flicks, and dirt trails.</p>]]></content:encoded>
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      <title>iRacing Teams Up With DTM for GT3 Series</title>
      <link>https://www.simracingnation.com/articles/iracing-teams-up-with-dtm-for-gt3-series</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/iracing-teams-up-with-dtm-for-gt3-series</guid>
      <pubDate>Mon, 05 Oct 2026 12:00:00 +0000</pubDate>
      <category>Esports</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>iRacing and DTM have partnered to launch the all-new iRacing DTM Series, featuring eight 55-minute GT3 rounds synced with the real-world calendar.</description>
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      <content:encoded><![CDATA[<p>iRacing and DTM have officially joined forces to create the all-new iRacing DTM Series for the 2026 season. Built to mirror Germany’s premier road racing championship, this eight-round series runs mid-week before each real-world race weekend, giving every sim racer on the service a chance to race the exact same tracks on Thursday night.</p><p>Ever since DTM switched over to international GT3 regulations back in 2021, the championship has delivered some of the tightest door-to-door racing in Europe. With deep manufacturer grids featuring Porsche 911 GT3 Rs, Mercedes-AMG GT3s, BMW M4 GT3s, and Lamborghini Huracáns, bringing the official series into iRacing makes absolute sense for drivers who love sprint racing.</p><p>The schedule mirrors the real 2026 DTM calendar step for step. Action kicks off at the Red Bull Ring before heading to Zandvoort, Spa-Francorchamps, Brands Hatch, Oschersleben, the Nürburgring Grand-Prix circuit, and the Sachsenring, wrapping up with a high-stakes finale at Hockenheimring. Each event takes place days before the real cars fire up their engines.</p><p>Rather than quick 20-minute rounds where qualifying decides the podium, every round features a 55-minute timed race that matches the real-world DTM race length. iRacing is capping the fuel tanks below full capacity, which means you cannot simply ride the bumper ahead and nurse tires to the end—you have to plan a clean pit stop and manage your fuel burn.</p>]]></content:encoded>
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      <title>Automobilista 2 Reworks Historic Endurance Physics</title>
      <link>https://www.simracingnation.com/articles/automobilista-2-reworks-historic-endurance-physics-3907</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/automobilista-2-reworks-historic-endurance-physics-3907</guid>
      <pubDate>Sat, 03 Oct 2026 12:00:00 +0000</pubDate>
      <category>Sim Updates</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Reiza Studios updates classic prototype physics across Automobilista 2, delivering authentic vintage handling without artificial cushions.</description>
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      <content:encoded><![CDATA[<p>Reiza Studios rolled out a brand-new physics update for Automobilista 2&#x27;s vintage endurance cars, focusing on classic Group C monsters and late-90s GT1 machines. If you love the raw, wild feeling of driving race cars without modern electronics saving you from every slide, this update brings a huge improvement to how these cars feel through your wheel.</p><p>In older sim builds, driving high-horsepower vintage prototypes often felt like walking a tightrope: you had tons of grip until you suddenly spun out without much warning. Reiza took a deep look at how these cars actually behaved on track—especially how the underfloor aero works, how the chassis leans under braking, and how tall vintage tires flex.</p><p>When you brake hard from top speed, these prototypes pitch forward on their front springs. The new physics model tracks how the air flowing under the car changes as the nose drops. If you brake too violently or scrape the front splitter over a big bump, the car loses underfloor suction, shifting grip to the back. To keep the car glued to the road through fast sweepers, you need to be much smoother with your pedals.</p><p>Modern GT3 cars run on stiff radial tires that give up grip the moment you step out of line. Vintage race cars used tall, softer cross-ply tires that bend and flex under hard cornering. AMS2 now models that flex beautifully. You can pitch the car into a corner, let the rear slide a bit, and steer with the throttle without the car instantly snapping around on you.</p>]]></content:encoded>
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      <title>Logitech Expands PRO Racing Wheel Ecosystem</title>
      <link>https://www.simracingnation.com/articles/logitech-expands-pro-racing-wheel-ecosystem-8142</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/logitech-expands-pro-racing-wheel-ecosystem-8142</guid>
      <pubDate>Sat, 03 Oct 2026 12:00:00 +0000</pubDate>
      <category>Gear &amp; Hardware</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Logitech G expands its direct drive lineup with the RS Series, giving PRO wheel owners modular quick releases and customizable wheel rims.</description>
      <enclosure url="https://www.simracingnation.com/Images/articles/rs50-mclaren-racing-bundle-envr-1791040639542.jpg" type="image/webp" length="150000" />
      <content:encoded><![CDATA[<p>Logitech G has officially answered the community call for modular steering wheels with the release of the RS Series for its PRO Direct Drive ecosystem.</p><p>The core of the new lineup is the RS Wheel Hub, which clamps to the Logitech G PRO wheelbase and accepts interchangeable steering wheel rims. Sim enthusiasts can now swap between round leather rims for rallying and drifting, or lightweight GT track rims for single-seaters and sports cars.</p><p>Logitech PRO wheelbase owners no longer have to stick with a single rim shape. The RS Series brings the flexibility sim racers expect from modern direct drive platforms, making it easier to match your steering wheel to whatever car you are driving.</p>]]></content:encoded>
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      <title>Trail Braking Secrets for Tighter Corner Exits</title>
      <link>https://www.simracingnation.com/articles/trail-braking-secrets-for-tighter-corner-exits-9993</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/trail-braking-secrets-for-tighter-corner-exits-9993</guid>
      <pubDate>Sat, 03 Oct 2026 12:00:00 +0000</pubDate>
      <category>Tips &amp; Tricks</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Jumping off the brake pedal instantly snaps weight off the front tires, inducing corner-entry understeer. Here is how to bleed brake pressure smoothly.</description>
      <enclosure url="https://www.simracingnation.com/Images/SRN-CTD.png" type="image/webp" length="150000" />
      <content:encoded><![CDATA[<p>Most sim racers understand the basic idea of trail braking: you keep a little pressure on the brake pedal as you turn the wheel toward the corner. But just dragging your foot without a plan usually causes the car to push wide or snap loose. Real trail braking is simply about keeping weight pressed onto your front tires so the car actually turns when you ask it to.</p><p>When you stand on the brakes down a fast straight, the nose of the car dives forward and pins the front tires into the track. If you suddenly pull your foot off the pedal the second you turn in, the nose springs back up. Weight transfers off the front, the tires go light, and you miss the corner apex completely. Here is how to break down the move step by step.</p><p>Do your hardest braking while the car is pointing straight ahead. Hit about 80% to 100% brake pressure depending on whether your car has ABS. Your main goal here is to knock off most of your speed before you touch the steering wheel, while the car is completely stable.</p><p>As your hands turn the steering wheel toward the apex, start easing your foot off the brake. The more steering wheel you put into the car, the less brake pressure you want. By the time you are aiming for the curb, you should only have about 15% to 20% brake applied. That gentle pressure keeps the front nose tucked in and helps the rear rotate cleanly.</p>]]></content:encoded>
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      <title>RaceRoom Overhauls Tire Audio and Scrub Dynamics</title>
      <link>https://www.simracingnation.com/articles/raceroom-overhauls-tire-audio-and-scrub-dynamics-7675</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/raceroom-overhauls-tire-audio-and-scrub-dynamics-7675</guid>
      <pubDate>Fri, 02 Oct 2026 12:00:00 +0000</pubDate>
      <category>Sim Updates</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>KW Studios rolled out a massive audio and tire scrub physics update for RaceRoom, turning auditory cues into precise slip angle feedback.</description>
      <enclosure url="https://www.simracingnation.com/Images/articles/raceroom-audio-overhaul.webp" type="image/webp" length="150000" />
      <content:encoded><![CDATA[<p>KW Studios just pushed a game-changing update to RaceRoom Racing Experience, overhauling the title&#x27;s legendary sound engine to turn tire noise into actionable driver feedback.</p><p>Historically, sim racing tire sounds have often operated as simple volume sliders triggered by surface slip. RaceRoom&#x27;s new system models three-dimensional tire  stress, differentiating between slip angle scrubbing, lock-ups with flat-spotting, and high-frequency curb strikes. Drivers can now hear precisely when the front outside tire passes its peak friction before understeer even occurs.</p><p>In sim racing, where you lack the vestibular g-forces of a real cockpit, audio is your fastest sensory channel. Fire up a DTM GT3 car at the Hockenheim and let your ears guide your trail braking.</p>]]></content:encoded>
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      <title>Managing Force Feedback Clipping in Fast Corners</title>
      <link>https://www.simracingnation.com/articles/managing-force-feedback-clipping-in-fast-corners-9072</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/managing-force-feedback-clipping-in-fast-corners-9072</guid>
      <pubDate>Fri, 02 Oct 2026 12:00:00 +0000</pubDate>
      <category>Tips &amp; Tricks</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>More force feedback power does not mean more feel if your wheelbase is clipping. Here is how to give yourself some headroom.</description>
      <enclosure url="https://www.simracingnation.com/Images/articles/ffb-wheelbase-clipping.webp" type="image/webp" length="150000" />
      <content:encoded><![CDATA[<p>Every driver chasing lap times has fallen into the trap early on into sim racing: you buy a powerful direct drive wheelbase, crank the gain to feel the brutal weight of the car, and tell yourself you are getting the &quot;ultimate sim experience&quot;. Then you hit the high-speed compression at Blanchimont or Turn 8 at Sebring, and your steering wheel turns into a solid, numb brick.</p><p>That is force feedback clipping in action. When the game’s physics engine demands 30 Newton-meters of torque from a motor that can only output 20, the signal flat-lines at 100%. The nuanced chatter of your tire carcass—the subtle vibrations that tell you the front outside tire is giving up grip—gets completely wiped out.</p><p>Lighter steering force with crisp dynamic range will always teach your hands more than wrestling maxed-out torque. Protect your headroom, feel the scrub angle develop, and let the wheel communicate when the car wants to rotate. Every car is different too, not everything requires maximum output from your wheelbase. Look around online, check for comparisons from real cars you race online and adjust your FFB per car.</p>]]></content:encoded>
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      <title>Fanatec ClubSport DD Plus Delivers 18Nm Force</title>
      <link>https://www.simracingnation.com/articles/fanatec-clubsport-dd-plus-delivers-18nm-force-9577</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/fanatec-clubsport-dd-plus-delivers-18nm-force-9577</guid>
      <pubDate>Fri, 02 Oct 2026 12:00:00 +0000</pubDate>
      <category>Gear &amp; Hardware</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Fanatec rolled out the ClubSport DD+ with 18Nm of direct drive power, FullForce high-frequency haptic telemetry, and native PlayStation 5 support.</description>
      <enclosure url="https://www.simracingnation.com/Images/articles/fanatec-clubsport-dd-wheelbase.webp" type="image/webp" length="150000" />
      <content:encoded><![CDATA[<p>Fanatec has expanded its direct drive lineup with the ClubSport DD+, bridging the gap between mid-range wheelbases and flagship hardware.</p><p>Delivering 18 Nm of continuous holding torque, the DD+ is built to handle heavy prototype downforce and rapid steering inputs without force feedback fading over long stints. It also debuts Fanatec&#x27;s FullForce force feedback, sending low-latency vibration effects directly through the steering shaft for fine curb and engine rumble cues.</p><p>With 18Nm of headroom, drivers can dial in high dynamic range without hitting harsh clipping in high-speed sweeps. For racers looking for a single wheelbase to race across both PC and PlayStation, the DD+ makes a strong case.</p>]]></content:encoded>
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      <title>Automobilista 2 Adds Panoz GTR-1 Machine</title>
      <link>https://www.simracingnation.com/articles/automobilista-2-adds-panoz-gtr-1-machine-5289</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/automobilista-2-adds-panoz-gtr-1-machine-5289</guid>
      <pubDate>Fri, 02 Oct 2026 12:00:00 +0000</pubDate>
      <category>Sim Updates</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Automobilista 2 receives the legendary front-engine Panoz Esperante GTR-1 alongside comprehensive multi-class AI behavior upgrades.</description>
      <enclosure url="https://www.simracingnation.com/Images/articles/automobilista-2-panoz-gtr1.webp" type="image/webp" length="150000" />
      <content:encoded><![CDATA[<p>Reiza Studios deployed development update v1.6.9.95 for Automobilista 2, headlining a major expansion to its vintage endurance roster: the roaring front-mid engine Panoz Esperante GTR-1.</p><p>The &quot;Batmobile&quot; joins the legendary GT1 category alongside the McLaren F1 GTR and Porsche 911 GT1, bringing a distinctly nose-heavy, V8 rear-wheel-drive dynamic that rewards aggressive trail braking and throttle steering. Alongside the free car addition, Reiza pushed extensive refinements to AI racecraft, tackling closing-speed awareness during multi-class qualifying and traffic management across long-distance races.</p><p>With Reiza ramping up physics and AI maturity, AMS2 continues to cement its reputation as the premier multi-class historic endurance sandbox. Take the Panoz out for a sunset stint at Road America—just remember to respect the throttle pedal on corner exit.</p>]]></content:encoded>
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      <title>Dialing Brake Bias to Stop Corner Spins</title>
      <link>https://www.simracingnation.com/articles/dialing-brake-bias-to-stop-corner-spins-4527</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/dialing-brake-bias-to-stop-corner-spins-4527</guid>
      <pubDate>Thu, 01 Oct 2026 12:00:00 +0000</pubDate>
      <category>Tips &amp; Tricks</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Locking the rears on corner entry is terrifying. Locking the fronts and missing the apex is slow. Here is how to dial brake bias dynamically.</description>
      <enclosure url="https://www.simracingnation.com/Images/articles/dialing-brake-bias-cockpit.webp" type="image/webp" length="150000" />
      <content:encoded><![CDATA[<p>Setting brake bias isn’t a set-it-and-forget-it affair. When you stand on the brake pedal at 280 km/h at the end of a long straight, aerodynamic downforce is pinning the chassis and forward weight transfer heavily loads the front axle. As your speed bleeds off, aero downforce collapses and the car pitches forward on its front springs.</p><p>If your brake bias is set too far forward, you lock the front inside tire the second you begin trailing off the pedal toward the apex, resulting in immediate understeer. If it is set too far rearward, the rear end steps out under threshold braking, sending you into an uncontrollable snap spin before you even reach turn-in.</p><p>Map brake bias adjustments to accessible rotary encoders, switches or thumb buttons on your steering wheel. Adjusting bias corner-by-corner is one of the easiest ways to keep handling balance neutral as fuel burns and tires wear down. It takes practice but once you reach that stage and become comfortable with it, the sky&#x27;s the limit.</p>]]></content:encoded>
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      <title>Weekly Open Shootouts With Real Hardware Prizes</title>
      <link>https://www.simracingnation.com/articles/weekly-open-shootouts-with-real-hardware-prizes-5673</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/weekly-open-shootouts-with-real-hardware-prizes-5673</guid>
      <pubDate>Thu, 01 Oct 2026 12:00:00 +0000</pubDate>
      <category>Competitions</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Looking to turn fast sectors into hardware upgrades or cash payouts? Here is this week’s lineup of open entry prize challenges across major sims.</description>
      <enclosure url="https://www.simracingnation.com/Images/articles/open-sim-racing-time-attacks-prizes.webp" type="image/webp" length="150000" />
      <content:encoded><![CDATA[<p>Competitive sim racing is at its best when there is something genuine on the line. Whether it’s an official studio time attack or cash prizes, open qualifiers provide every driver on the grid an honest shot against the clock.</p><p>Here are the verified public comps and currently accepting entries.</p><p>Keep an eye on registration deadlines and live cutoff countdowns in our Competition Directory to ensure you get your laps in before the competition cut off date.</p>]]></content:encoded>
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      <title>Finding the Peak Tire Slip Angle Window</title>
      <link>https://www.simracingnation.com/articles/finding-the-peak-tire-slip-angle-window-5915</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/finding-the-peak-tire-slip-angle-window-5915</guid>
      <pubDate>Wed, 30 Sep 2026 12:00:00 +0000</pubDate>
      <category>Tips &amp; Tricks</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Steering harder doesn’t make the car turn faster once you exceed peak slip angle. Here is how to feel the grip peak before you shred your fronts.</description>
      <enclosure url="https://www.simracingnation.com/Images/articles/1000025880-1790442747582.png" type="image/webp" length="150000" />
      <content:encoded><![CDATA[<p>Every driver has made the mistake: you fly into a mid-speed corner, feel the front tires start to push wide, and instinctively wrench more steering angle into the wheel. The car doesn’t rotate any faster. Instead, your force feedback goes light, front tire surface temperatures spike through the roof, and your exit speed evaporates.</p><p>That is the harsh reality of tire slip angles. A pneumatic racing slick does not grip when pointing directly where the car is traveling; it requires lateral deflection to build cornering force. In modern sim physics engines like iRacing and rFactor 2, maximum lateral grip lives in a narrow window between 6 and 9 degrees of slip angle.</p><p>Watch any onboard telemetry of a pro driver. Their hands are shockingly calm mid-corner. They hit the slip angle threshold, hold the car right on the edge of adhesion, and let the rear rotate with trail braking rather than wrestling the front wheels.</p>]]></content:encoded>
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      <title>Le Mans Ultimate Updates Spa and GT3 Balance</title>
      <link>https://www.simracingnation.com/articles/le-mans-ultimate-updates-spa-and-gt3-balance-4809</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/le-mans-ultimate-updates-spa-and-gt3-balance-4809</guid>
      <pubDate>Wed, 30 Sep 2026 12:00:00 +0000</pubDate>
      <category>Sim Updates</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Endurance racers get a rebuilt Spa-Francorchamps alongside updated LMGT3 balance of performance and wet tire dissipation rates.</description>
      <enclosure url="https://www.simracingnation.com/Images/articles/le-mans-ultimate-spa-gt3.webp" type="image/webp" length="150000" />
      <content:encoded><![CDATA[<p>Studio 397 released the latest endurance update for Le Mans Ultimate, centering on a rescanned Spa-Francorchamps and comprehensive balance adjustments across the LMGT3 and Hypercar fields.</p><p>The Spa update accurately models revised runoff curbing at Raidillon and Bruxelles, punishing aggressive curb-cutting with realistic chassis bounce. In tandem, the tire model updates introduce non-linear wet tire drying lines, requiring drivers in changing weather to hunt for standing water to keep tire carcass temperatures in check.</p><p>If you&#x27;re gearing up for 6-hour endurance events this weekend, log practice stints on the updated curbing baselines. Smooth inputs through Eau Rouge will protect splitter aero and keep your prototype pointed straight.</p>]]></content:encoded>
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      <title>Assetto Corsa EVO Adds Hotstints and Pitstops</title>
      <link>https://www.simracingnation.com/articles/assetto-corsa-evo-v09-special-events-leaderboards-and-mandatory-pit-stops-land-9882</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/assetto-corsa-evo-v09-special-events-leaderboards-and-mandatory-pit-stops-land-9882</guid>
      <pubDate>Tue, 29 Sep 2026 12:00:00 +0000</pubDate>
      <category>Sim Updates</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Assetto Corsa EVO hits Version 0.9 with global special events, hotstint leaderboards, and the long-awaited arrival of mandatory pit stop rules.</description>
      <enclosure url="https://www.simracingnation.com/Images/articles/assetto-corsa-evo-hotstints-pitstops.webp" type="image/webp" length="150000" />
      <content:encoded><![CDATA[<p>Kunos Simulazioni just rolled out Version 0.9 for Assetto Corsa EVO in Early Access, shifting the focus squarely toward structured competition. While earlier builds focused on tire contact patches and weather simulation, this update gives competitive drivers a reason to push the limits against global leaderboards.</p><p>The centerpiece of the update is the new Special Events Hub. Drivers can now log into weekly hotlap shootouts and multi-lap hotstints with fixed setup baselines, testing consistency across fluctuating track temperatures. More importantly, multiplayer servers now support mandatory pit stops with tire compound requirements and refuel windows.</p><p>Kunos is signaling that AC EVO is ready for league organizers. With leaderboards now tracking sector deltas down to the thousandth of a second and pit strategy in play, expect major esports series to start testing their winter qualifying formats on the new platform.</p>]]></content:encoded>
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      <title>iRacing Season 4 Adds Valkyrie and Physics Threads</title>
      <link>https://www.simracingnation.com/articles/iracing-2026-season-4-build-debrief-valkyrie-amr-lmh-multithreaded-physics-2142</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/iracing-2026-season-4-build-debrief-valkyrie-amr-lmh-multithreaded-physics-2142</guid>
      <pubDate>Tue, 29 Sep 2026 12:00:00 +0000</pubDate>
      <category>Sim Updates</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>iRacing dropped its Season 4 build with the Aston Martin Valkyrie AMR-LMH and a massive engine overhaul called Physics Islands to curb CPU bottlenecks.</description>
      <enclosure url="https://www.simracingnation.com/Images/articles/iracing-season-4-valkyrie-physics.webp" type="image/webp" length="150000" />
      <content:encoded><![CDATA[<p>The sim racing community got its hands on iRacing&#x27;s 2026 Season 4 build, and while everyone is rightfully drooling over the naturally-aspirated V12 soundtrack of the Aston Martin Valkyrie AMR-LMH, the biggest headline is happening under the hood.</p><p>iRacing rolled out Physics Islands—a complete multithreaded rebuild of the simulator&#x27;s core physics loop. For years, massive multi-class grids with 60 cars at Daytona or Spa would hammer a single CPU core into submission, causing micro-stutters right when you needed smooth frames the most. By breaking vehicle physics computations across dedicated logical CPU cores, frametime spikes have smoothed out noticeably across VR headsets and triple-screen setups.</p><p>If you&#x27;re jumping into official races this week, re-check your force feedback clipping and CPU bar meters. The multithreaded engine breathes easier, giving drivers cleaner curb strikes and more consistent tire telemetry. Fire up the Valkyrie, warm the tires, and hold on tight.</p>]]></content:encoded>
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      <title>Endurance Race Management: Multi-Class Traffic at Night</title>
      <link>https://www.simracingnation.com/articles/endurance-race-management-multi-class-traffic-at-night</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/endurance-race-management-multi-class-traffic-at-night</guid>
      <pubDate>Mon, 28 Sep 2026 12:00:00 +0000</pubDate>
      <category>Esports Competition</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Surviving multi-class endurance racing isn’t about setting purple sectors at 3 AM. It’s about avoiding impatient drivers starting to tire out and take greater risks.</description>
      <enclosure url="https://www.simracingnation.com/Images/articles/silverstone-prototype-racing.webp" type="image/webp" length="150000" />
      <content:encoded><![CDATA[<p>The hardest part of endurance racing isn’t managing tire wear at 3 AM. It’s when a prototype comes flying out of nowhere with a 50 km/h closing speed on you and decides Turn 8 is the ideal place to dive-bomb and get by you.</p><p>In multi-class endurance racing, raw one-lap pace rarely gets you on the podium. The teams on the top step when Sunday comes around, are almost always the ones that specialize in consistency and effectively navigating traffic without losing momentum or collecting major damage in the dead of night.</p><p>Losing six tenths behind a slower car through an S-bend feels painful in the moment, but it’s infinitely faster than spending eight minutes in the pits with suspension damage or major body damage. Focus on consistency and bringing it home safely.</p>]]></content:encoded>
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      <title>MoTeC Telemetry 101: Reading Throttle Traces &amp; Tire Slip Angles</title>
      <link>https://www.simracingnation.com/articles/motec-telemetry-101-reading-throttle-traces-tire-slip-angles-9672</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/motec-telemetry-101-reading-throttle-traces-tire-slip-angles-9672</guid>
      <pubDate>Sun, 27 Sep 2026 12:00:00 +0000</pubDate>
      <category>Tips &amp; Tricks</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Stop spinning your wheels doing 100 practice laps with zero clue why your lap times won&#x27;t budge.</description>
      <enclosure url="https://www.simracingnation.com/Images/articles/telemetry-motec-analysis.webp" type="image/webp" length="150000" />
      <content:encoded><![CDATA[<p>There’s nothing more soul-crushing then opening up MoTeC telem at midnight, only to stare at a squiggly red line that proves what your ego refused to admit: you’re braking thirty meters too early, and you’re afraid of the throttle on exit.</p><p>We’ve all been there, grinding out 50 practice laps in a row, hoping that somehow lap 51 will magically be half a second faster. News flash: more laps with bad habits just cements bad habits. The fastest sim racers don’t guess; they look at three simple channels to pinpoint exactly where they’re bleeding time.</p><p>Don&#x27;t try to fix the entire circuit in one session. Pick the two corners that lead onto the longest straights on the track, fix your throttle pickup commitment, and watch your delta bar turn green down the straight.</p>]]></content:encoded>
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      <title>Direct Drive Slew Rates &amp; Filtering: Cutting Through Force Feedback Grain</title>
      <link>https://www.simracingnation.com/articles/direct-drive-slew-rates-filtering-cutting-through-force-feedback-grain-3771</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/direct-drive-slew-rates-filtering-cutting-through-force-feedback-grain-3771</guid>
      <pubDate>Sat, 26 Sep 2026 12:00:00 +0000</pubDate>
      <category>Hardware</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Wheelbase companies love flexing 25 Nm numbers, but if your slew rate is sluggish and your filters are muddy, you’re just wrestling a heavy tractor.</description>
      <enclosure url="https://www.simracingnation.com/Images/articles/direct-drive-cockpit.webp" type="image/webp" length="150000" />
      <content:encoded><![CDATA[<p>Wheelbase marketing loves big numbers. 18 Nm, 20 Nm, 25 Nm—enough rotational torque to rip a steering wheel clean out of your grip if you get hooked on a sausage curb. But here’s the unvarnished truth from the paddock: peak torque numbers alone won’t make you any faster. What actually saves your race is slew rate.</p><p>Slew rate measures how quickly that electric motor ramps up its torque output, measured in Newton-meters per millisecond (Nm/ms). When your rear tires lose grip mid-corner, a wheelbase with high slew rate snaps the counter-steering torque into your palms instantly. If the motor is slow or weighed down with muddy damping filters, that reaction window closes before you even know you’re sliding.</p><p>Your steering wheel shouldn’t feel like an unassisted gym machine. It should feel like a direct, alive mechanical link to the front tie-rods. Cut the artificial noise, keep the slew rate sharp, and let the real road surface speak to your hands.</p>]]></content:encoded>
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      <title>Trail Braking: Apex Rotation Without Snapping</title>
      <link>https://www.simracingnation.com/articles/trail-braking-apex-rotation-without-snapping-6455</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/trail-braking-apex-rotation-without-snapping-6455</guid>
      <pubDate>Fri, 25 Sep 2026 12:00:00 +0000</pubDate>
      <category>Tips &amp; Tricks</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>There is nothing more humbling than watching someone carry zero steering lock into an apex while your front tires scream in agony. Here is how to fix it.</description>
      <enclosure url="https://www.simracingnation.com/Images/SRN-GT3-Porsche-Livery.jpg" type="image/webp" length="150000" />
      <content:encoded><![CDATA[<p>There’s nothing more humbling than watching someone three tenths faster than you carry almost zero steering angle through an apex while your front tires are screaming in agony. We’ve all been there. You brake in a straight line, let go of the pedal, yank the wheel toward the curbing, and instantly wash out into understeer.</p><p>The secret isn’t magic setup witchcraft; it’s trail braking. When you hit the brakes hard, the nose dips and loads the front tires. If you suddenly yank your foot off the pedal before turning, that weight snaps backwards, the front tires go light, and your car pushes like an uncooperative shopping trolley.</p><p>Next time you jump into your telemetry, look at your brake trace. If it looks like a brick wall falling straight off a cliff, you’re shocking the suspension. You want a sharp mountain peak on entry followed by a gentle ski slope down to the apex. Smooth is fast, every single time.</p>]]></content:encoded>
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      <title>Assetto Corsa EVO Confirms Eifel Free Roam</title>
      <link>https://www.simracingnation.com/articles/assetto-corsa-evo-confirms-eifel-free-roam-2193</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/assetto-corsa-evo-confirms-eifel-free-roam-2193</guid>
      <pubDate>Wed, 23 Sep 2026 12:00:00 +0000</pubDate>
      <category>Sim Updates</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Kunos Simulazioni confirmed Eifel Free Roam arrives in Update 0.10, opening up laser-scanned public roads around the Nordschleife.</description>
      <enclosure url="https://www.simracingnation.com/Images/articles/assetto-corsa-evo-eifel-freeroam.webp" type="image/webp" length="150000" />
      <content:encoded><![CDATA[<p>Kunos Simulazioni officially confirmed that the first iteration of the highly anticipated Eifel Free Roam Mode last week and is scheduled to arrive in Update 0.10 for Assetto Corsa EVO in Early Access.</p><p>Unlike traditional closed-circuit environments, Eifel Free Roam opens up the picturesque, winding public asphalt surrounding the Nürburgring Nordschleife. The long-term vision aims to recreate roughly 1,600 square kilometers of German countryside using precision laser scans and proprietary terrain streaming technology. While Kunos noted that the map will roll out in progressive sectors rather than all at once, having open road tarmac paired with Kunos&#x27; class-leading tire physics is a massive milestone.</p><p>For purists who love tuning cars and feeling balance over real-world roads and elevation changes, Update 0.10 could completely change how we enjoy Assetto Corsa EVO —the Eifel hills are calling.</p>]]></content:encoded>
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      <title>From the Sim to Single-Seaters</title>
      <link>https://www.simracingnation.com/articles/from-the-sim-to-single-seaters-4840</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/from-the-sim-to-single-seaters-4840</guid>
      <pubDate>Mon, 21 Sep 2026 12:00:00 +0000</pubDate>
      <category>Sim to Reality</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>People still think sim racing is just video games until grassroots drivers hop into real wings-and-slicks machinery and match front-runner pace on day one.</description>
      <enclosure url="https://www.simracingnation.com/Images/articles/kevin-foster-f4-single-seater.webp" type="image/webp" length="150000" />
      <content:encoded><![CDATA[<p>Most folks outside of racing still think sitting in front of monitors is just playing video games. Tell that to Feed Racing champion Kevin Foster or Scorpio Motorsport GB4 driver Timothy Friis Larsen. Both spent countless hours logging laps in the sim before stepping into real single-seaters—and both immediately proved that sim preparation pays dividends on track.</p><p>The secret sauce isn&#x27;t just knowing which way the track turns. It’s the reps. A sim driver can log 400 laps around Silverstone or Donington on a Tuesday night without burning through a single set of Pirellis or writing a check for race fuel. By the time they buckle into a real cockpit, the track layout is already second nature.</p><p>Where real motorsport bites back is the physical punishment. You can’t simulate 2.5 lateral Gs wrenching your helmet sideways or the suffocating 45°C cockpit cabin heat on an August afternoon. If you want to make the jump from sim to reality, hit the gym for your neck and core—your hands already know what to do.</p>]]></content:encoded>
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      <title>Britcar 24 Broadcast Unravels</title>
      <link>https://www.simracingnation.com/articles/britcar-24-broadcast-unravels</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/britcar-24-broadcast-unravels</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 +0000</pubDate>
      <category>Esports</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>SRN Esports entered into a surprise when they realized they just slid their BMW GT4 into the top split broadcast through iRacing at Silverstone.</description>
      <enclosure url="https://www.simracingnation.com/Images/articles/srn-esports-britcar-24-9x16.webp" type="image/webp" length="150000" />
      <content:encoded><![CDATA[<p>SRN Esports entered into a surprise when they realized they just slid their BMW GT4 into the top split broadcast through iRacing yesterday morning. After an impeccable qualifying by Matthew Meilleur putting them into P3 on the GT4 grid, Preston Le, Jon Lauzon and Raymond Tieu worked hard to keep the car afloat.</p><p>They had some minor contact in the beginning of the race, putting them slightly down the order, however they fought back hard to work their way into a steady P4. As the 12th hour was coming to a close, a slight over-steer snap and a little too much pressure on the throttle, the car lost its rear end and plowed straight into the wall. Too much damage ensued to give them a shot at making up anymore places, so they called it a night.</p><p></p><p>Attacking the kerbs during the evening stint at Silverstone. [Photo Courtesy of ScorpioEsports]</p>]]></content:encoded>
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      <title>Do Active Pedals Make You Faster</title>
      <link>https://www.simracingnation.com/articles/load-cell-vs-active-pedals-is-haptic-feedback-worth-the-premium-3661</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/load-cell-vs-active-pedals-is-haptic-feedback-worth-the-premium-3661</guid>
      <pubDate>Sat, 19 Sep 2026 12:00:00 +0000</pubDate>
      <category>Tips &amp; Tricks</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>We’ve all had that panic moment into Turn 1 at Monza. Here’s the real talk on whether active pedals fix your braking or just look cool on your rig.</description>
      <enclosure url="https://www.simracingnation.com/Images/articles/1000026042-1790807595280.jpg" type="image/webp" length="150000" />
      <content:encoded><![CDATA[<p>We’ve all had that moment staring down Turn 1 at Monza, standing on the brake pedal like our life depends on it, praying the rear end doesn’t violently snap around before the apex. For years, the fix was simple: buy a stiff set of load-cell pedals, clamp them to an aluminum rig that doesn’t flex, and stomp on polyurethane elastomers until your calf gets the message.</p><p>Enter active pedals. Instead of rubber bushings and springs doing the heavy lifting, high-torque linear motors simulate brake pressure curves, ABS flutter, and pad bite on the fly. It sounds like pure sci-fi engineering, and honestly, the technology is incredible. But does feeling ABS pulsing through your feet actually find you two tenths, or is it just another four-figure rabbit hole?</p><p>If you&#x27;re still on plastic potentiometer pedals that measure how far your foot travels rather than how hard you push, upgrade to load cells immediately. It’s the highest ROI change you can make. But if you’ve already got a dialed-in Heusinkveld set, don’t stress—disciplined pedal release will always beat motorized party tricks on race day. Plus you can always get haptic feedback by 3D printing accessories or buying haptic feedback kits online.</p>]]></content:encoded>
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      <title>Physical Conditioning for Sim to Real</title>
      <link>https://www.simracingnation.com/articles/physical-conditioning-for-sim-to-real-2160</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/physical-conditioning-for-sim-to-real-2160</guid>
      <pubDate>Sat, 19 Sep 2026 12:00:00 +0000</pubDate>
      <category>Sim to Reality</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Sim seat time sharpens your reactions, but real race cockpits demand physical grit. Here is how sim drivers prep for real G-forces and cockpit heat.</description>
      <enclosure url="https://www.simracingnation.com/Images/articles/driver-cockpit-conditioning.webp" type="image/webp" length="150000" />
      <content:encoded><![CDATA[<p>Sim racing will teach your brain to read tire slip in milliseconds, but it won’t stop your neck from feeling like wet spaghetti after twenty minutes in a real downforce car. Daniel Oliver could surely attest to that (as seen in the main article photo). We’ve seen it time and again: a lightning-fast sim driver hops into a real formula car or radical prototype, sets blinding pace for five laps, and then begins to fade as physical fatigue takes over.</p><p>In the sim, you can drive in socks with an AC unit blowing across your rig. In a real paddock, you’re strapped tight into a carbon tub with an unassisted steering rack, engine vibration rattling your teeth, and cabin temperatures flirting with 50°C. If your body isn&#x27;t ready, your cognitive reaction time crashes off a cliff.</p><p>Don’t let your physical endurance be the bottleneck that holds back your driving talent. Blend your weekly sim seat time with targeted neck and cardio workouts, and you’ll arrive at your first real test day confident and ready to attack.</p>]]></content:encoded>
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      <title>It Started With A Track Day</title>
      <link>https://www.simracingnation.com/articles/it-started-with-a-track-day</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/it-started-with-a-track-day</guid>
      <pubDate>Sun, 13 Sep 2026 12:00:00 +0000</pubDate>
      <category>Community</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Taking sim racers onto the track in Calgary with Rookie Racing.</description>
      <enclosure url="https://www.simracingnation.com/Images/Community-Photo-Group-Selfie.webp" type="image/webp" length="150000" />
      <content:encoded><![CDATA[<p>From catching a cheap flight with nothing but my necessities crammed into my backpack and one pair of jeans, somehow everything came together. SRN hosted its first official track day meetup where most of our members hopped into a real race car for the very first time.</p><p>That night was rough. Nothing was turning out the way Rui over at Rookie Racing expected. His tow vehicle broke down days earlier. U-Haul stopped renting trucks with tow hitches, leaving Enterprise as our only option. We made it work, but only learned this after regaining cell service when the plane landed.</p><p>Things went sideways, and that is just part of motorsport. You cannot always have things go perfectly. We passed out after 2:00 AM with under four hours of sleep. Up and at it at 7:00 AM. We arrived at the track, prepped the cars, discussed the game plan, and hit the circuit.</p><p>Members drove Nissan Micra Cup track cars, traded apex tips, and spent hours in the paddock together. The transition from direct-drive force feedback to real G-forces and brake pedal resistance proved just how effective modern sim racing has become as a training ground.</p>]]></content:encoded>
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      <title>Scorpio and RaceGen Sign Timothy Friis Larsen</title>
      <link>https://www.simracingnation.com/articles/scorpio-racegen-timothy-friis-larsen</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/scorpio-racegen-timothy-friis-larsen</guid>
      <pubDate>Sat, 05 Sep 2026 12:00:00 +0000</pubDate>
      <category>Esports</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>RaceGen and Scorpio Motorsport announce the signing of 17-year-old Norwegian 3x iRacing Super Formula champion Timothy Friis Larsen for a GB4 single-seater development program.</description>
      <enclosure url="https://www.simracingnation.com/Images/Scorpio-Esport-RaceGen-SF.jpg" type="image/webp" length="150000" />
      <content:encoded><![CDATA[<p>RaceGen announce the signing of 17-year-old Norwegian sim racing talent Timothy Friis Larsen, marking the next stage of a development programme designed to take elite sim racing talent into professional motorsport.</p><p>Timothy Friis Larsen joins Scorpio Motorsport after establishing himself as one of the leading open-wheel drivers on iRacing. Competing in the official iRacing Super Formula top split, where the strongest drivers compete based on iRating, Larsen has secured three championship titles, alongside a series of outstanding individual performances against some of the world&#x27;s leading sim racers and real-world racing drivers. His profile combines elite open-wheel pace with a clear ambition to transition into professional motorsport.</p><p>The signing represents a significant step for the whole sim racing and motorsport community. RaceGen Driver Management, which operates in inseparable partnership with real-world racing team Scorpio Motorsport, was created to identify exceptional sim racing talent and provide structured career development—including coaching, career planning, team and series placement, sponsorship and media management, physical and mental preparation, and ongoing professional representation.</p><p>Larsen was personally identified and recruited by Ivan Taranov, who brings extensive experience from professional motorsport, having competed in Formula 2, Formula 3, GP3, Formula Renault, GT, prototype, and touring car racing, as well as serving as a former member of the Force India Young Driver Academy.</p>]]></content:encoded>
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      <title>Green Hell Grit: Nürburgring 24 Hours</title>
      <link>https://www.simracingnation.com/articles/green-hell-grit-insights-from-our-24-hour-nrburgring-race</link>
      <guid isPermaLink="true">https://www.simracingnation.com/articles/green-hell-grit-insights-from-our-24-hour-nrburgring-race</guid>
      <pubDate>Mon, 04 May 2026 12:00:00 +0000</pubDate>
      <category>Esports</category>
      <author>editorial@simracingnation.com (Sim Racing Nation)</author>
      <description>Missing the broadcast split by 18 iRating points was tough, but surviving 24 hours of Nordschleife madness with Matthew Meilleur and the squad was pure racing.</description>
      <enclosure url="https://www.simracingnation.com/Images/SRN_Esports_TCR-NL.png" type="image/webp" length="150000" />
      <content:encoded><![CDATA[<p>Missing the official broadcast top-split by an agonizing 18 iRating points is the kind of heartbreak that makes you question your life choices at 2 AM. But in endurance racing, you don&#x27;t have time to sulk. SRN Esports driver Matthew Meilleur alongside guest drivers Timothy Friis Larsen, Rui Teixtera, and Robert Sharpe strapped into our custom-liveried TCR and went to work on the Green Hell.</p><p>Twenty-four hours on the Nordschleife is unlike anything else in sim racing. Over 150 corners, blind crests in pitch darkness, and faster GT3 entries blitzing past your mirrors at a 50 km/h speed differential. One sloppy curb strike at Flugplatz and your weekend is parked in the barriers.</p><p>By the time the morning fog lifted over the Eifel mountains, the team had marched up the leaderboard, laying down lap times that proved we had outright top-split pace. The result showed exactly what grassroots sim racers can do with proper prep and team chemistry. We&#x27;ll be back on the grid next year—and that top split is ours.</p>]]></content:encoded>
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